Padfoot

Young girl who was raised by wolves.

Description:

Padfoot @ iPlay4e.com

== Created Using Wizards of the Coast D&D Character Builder ==
Padfoot, level 3
Human, Ranger
Build: Beastmaster Ranger
Fighting Style: Beast Mastery
Human Power Selection: Bonus At-Will Power
Beast Companion Type: Wolf
Background: Parentage – Raised by Wolves, Geography – Forest, The Frostfell (Eberron Player’s Guide), Goblin Foe, Caravan Scout, Mist-Touched (Intimidate class skill)

FINAL ABILITY SCORES
Str 17, Con 10, Dex 16, Int 10, Wis 14, Cha 8.

STARTING ABILITY SCORES
Str 17, Con 10, Dex 14, Int 10, Wis 14, Cha 8.

AC: 18 Fort: 16 Reflex: 16 Will: 14
HP: 32 Surges: 6 Surge Value: 8

TRAINED SKILLS
Perception +8, Nature +8, Athletics +8, Stealth +8, Intimidate +5, Endurance +5

UNTRAINED SKILLS
Acrobatics +3, Arcana +1, Bluff, Diplomacy, Dungeoneering +3, Heal +3, History +1, Insight +3, Religion +1, Streetwise, Thievery +3

FEATS
Human: Mark of Handling
Level 1: Beast Rider
Level 2: Beast Protector

POWERS
Bonus At-Will Power: Hunter’s Teamwork
Ranger at-will 1: Predator Strike
Ranger at-will 1: Circling Strike
Ranger encounter 1: Enclose the Prey
Ranger daily 1: Seismic Strike
Ranger utility 2: Begin the Hunt
Ranger encounter 3: Covering Volley

ITEMS
Short sword (2), Adventurer’s Kit, Arrows (30), Standard Identification Papers, Travel Papers, Cloth Armor (Basic Clothing), Poisoned Shortbow +1, Belt of the Brawler (heroic tier), Magic Hide Armor +1
RITUALS
Raise Beast Companion
== Copy to Clipboard and Press the Import Button on the Summary Tab ==

Bio:

Born in a village on the edges of the Frostfell, Padfoot’s home was overrun and destroyed by a major battle of the Last War. Separated from her parents as they fled the carnage, she became lost in the frozen woods. Fortunately, she was found and rescued by a pack of wolves, who proceeded to raise and protect her. As the pack moved with the herds, they crossed paths with a tribe of goblins who took genuine pleasure in hunting and killing the wolves for their meat and fur. During this crisis, Padfoot learned to use a fallen goblin’s bow, and began hunting the tribe in return.

Eventually, the goblins’ desparation led them to attract the attention of some wandering adventurers who found Padfoot and her wolf companion, Char. Befriending her, they brought her back to the caravan they were guarding. A merchant’s wife took the young girl in, adopting the semi-feral child. As the caravan continued on its travels, her talents with stealth and scouting were discovered, and rapidly put to use, earning her the name ‘Padfoot’.

The caravan’s path eventually took them to the edges of Cyre on the Day of Mourning. Detained by the Thrane army, Padfoot became friends with a Wilden named Durmin, and a scout, Tara Thornbrooke. Since then she has travelled with Durmin, feeling a certain kinship to another child of the wilderness.

Padfoot

Secrets of the Mist Stalker GM_Theo mochamoo13